Prism Information:


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Prism Positions:

Commanding Officer (CO) - Leads the Prism Team. First in the chain of command, and must hold a rank of AT LEAST Lieutenant Commander. The CO is hand-picked by the SM. Players may not apply for this position. Can be from any department within Starfleet, but must have held the position of Department head.

Executive Officer (XO) - Assists team leader. Second in command and must hold a rank of AT LEAST Lieutenant. The XO is hand-picked by the CO and the SM. Players may not apply for this position. Can be from any department in Starfleet.

Combat Engineer (CE) - The Combat Engineering Officer (CE) provides technical guidance and assistance in several areas. Primary duties include ship maintenance, research/development and miscellaneous technical support. These characters are typically taken from Engineering Departments.

Intelligence Officer (IO) - The Intelligence Officer (IO) is an expert in espionage and counter-espionage. Intelligence personnel are typically well-trained in covert operations, security systems, computer technology and communications. While an Intelligence specialist is an expert in undercover activities they are by no means "undetectable." Many a spy have been captured and executed. Duties include information acquisition and target infiltration.

  • Information Acquisition - The IO is responsible for obtaining information about a target’s strengths, weaknesses and overall abilities. The IO may lead a covert mission to observe a particular installation or to procure the technical schematics of a new super weapon. On the other hand, the IO may help the CE with their extensive computer skills to "hack" the needed information.
  • Target Infiltration - On occasion, a team may need someone "on the inside" of an organization or facility. The Intelligence specialist is an excellent choice for undercover missions. Furthermore, the IO may offer recommendations to the Commanding Officer regarding various covert operations.
  • Strategic Officer (SO) - The SO's primary function is coordinate the teams movements with other intelligence teams or Starships in the area. It is the SO's job to plan the overall entry into an area, and the teams extraction route. As the position's name suggests, they are responsible for the overall strategies done by the team.

  • Communication - As the resident strategic specialist, the SO should keep appraised of communication activity in a region. Not only does the SO listen for communication from "hostiles," but also for distress calls and the like.
  • Battlefield Tactics - The SO will offer suggestions to the Commanding Officer in the tactics area.
  • Combat Pilot (CP) - The pilot is the squadron's transportation specialist. Pilots are trained in the operations of most vessels, fighters and starships. The pilot's main duties are course plotting/helm control, defensive perimeter maintenance, and team transportation.

    Logistics Officer (LO) - The Logistics Officer (LO) oversees the procurement, maintenance, and transportation of materials, personnel, and facilities for the team. Logistics also handles the tactical details of an operation. This is similar to the OPS officer on a starship, and many LO officers were once OPS Officers.

    Assault Specialist (AS) - The AS is an expert in combat, security, demolitions, and battlefield tactics.

    Combat Medic (CM) - The squadron medic handles all issues of a medical nature including environmental precautions, general medical practice, and battlefield aid.

    Diplomat Corps Officer (DCO)- In many instances a Team may be required to enter a potentially hostile area in hopes of negotiating a settlement, treaty, etc. As such, the United Federation of Planets tries to equip each squad with a Diplomat. Languages and linguistics, cultural anthropology and knowledge, and general diplomatic skills are all responsibilities of the Diplomat.